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Post by Justin on Oct 6, 2013 19:40:35 GMT -5
What things would you like to see in VOD?
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Post by coconutz on Dec 31, 2013 9:59:14 GMT -5
Hello, I would like an azerty keyboard compatibility, I was thinking to an "azerty mode" option in the launcher. Otherwise, maybe a health-bare on enemy ships or asteroids ?
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Post by Justin on Dec 31, 2013 10:07:32 GMT -5
azerty. Ok, not familiar with it, I know it would be for use with a foreign language right? Or is it just a different style?
The health bar, you mean to display above all enemy ships? Or the one you have targeted?
Thanks
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Post by smeggy1384 on Apr 20, 2014 1:22:18 GMT -5
So far a few things have come to mind:
#1 An option to flat out stop the ship. Earlier i spent a hour in the game finding an asteroid then mining it to buy a new engine. Once i equipped the new engine my speed was too fast (even with power tweaked to full for shields and weapons) to stop on an asteroid to mine again, i ended up drifting constantly in a circle rather than being able to stop. Using reverse to try slowing had the same problem, i ended up not being able to drift to a complete stop.
#2 The ability to install a lower tier engine without the higher tiered outright disappearing. Perhaps this is a bug. I had a Nova engine (price 250000) in the above situation and tried to fix the issue by installing a Siddis engine (price 45000). The Siddis installed but the Nova engine just disappeared. Not tried downgrading other equipment (shields might be the only thing this would be needed for when downgrading engines) so not sure what happens with it.
#3 Some way to tell what the base icons represent, preferably as part of the tutorial. First game i spent a good 2 hours wandering to find something to mine for some cash, then when i click the map to find a base to sell my loot at (as well as buy some rations) i ran right into a pirate base and small fleet. Maybe there is some explanation of the base icons ingame, but i have yet to see it.
#4 A timed auto save option(this should be priority #1 in my opinion). Nothing wrecks the fun in exploring a game like realizing as you stumble across a pirate fleet you forgot to save a few hours back.
#5 Some kind of indication of how long rations will last. Maybe throw in an ingame clock or calendar to gauge by. I assume logistics already factors into how long they last or will in the future, but i have not spotted the info so far.
#6 Other consumables the crew expect us to keep for them. I saw toiletries at one stations and grabbed some.. sadly no comments from the crew about it or any of it being used up. Could make for some interesting character banter too.
#7 Ability to scroll the Starmap.. it looks like it goes on beyond what is initially shown anyway, it would be great to be able to see exactly how big the game world is.
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Post by Justin on Apr 24, 2014 7:31:42 GMT -5
Hi thanks for these suggestions. A lot of thought went into them and I will program them into the game.
Just to address what I can now.
#7) The game world would take 2 hours at max warp to go from one end to the other. The Smap is only slightly cut off, but your right scrolling will go in. Maybe scaling too. Since the scale is huge.
#1) space bar is all stop.
All the rest will be included in a patch by the end of April.
Thank you!
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Post by smeggy1384 on Apr 24, 2014 14:21:55 GMT -5
I've found the space bar doesn't always stop the engines, i tend to still get a lot of drifting. It seems to vary from game to game (and so does my ship speed, but i suspect this to be more of a bug) how much drift is going on. One game for example i got on top of an asteroid and sat there mining for a good hour without having to adjust position at all. Later on i tried the same asteroid and could not stay close enough for the mining beam to lock on more than a few seconds.
Now to more suggestions:
#1 Pause mode, at the very least while the escape menu is up. Life tends to interfere with gaming time, and taking the time to save the game then exit isn't always possible.
#2 Introduction of the F1 menu as the very first thing in the tutorial. I randomly stumbled into this somewhere (perhaps i am just illiterate and it was already there) and found controls i had thought were not included.
#3 An option to adjust game speed. Some of the battles can be rather fast paced and chaotic, when someone first starts the game (perhaps in the demo while looking to buy it) and wanders into a small band of pirates they will get wiped out quickly. An option to cut the speed in half or even just pause could help a lot.
#4 Randomized crew stats as an option at the beginning of the game. Depending on how high or low they go and how much they really effect their job onboard the ship this could increase or decrease difficulty (someone who starts over repeatedly to get the best possible obviously won't have a problem).
#5 Slower crew stat progression. After a few pirate kills they start gaining stats quickly, then upgrading to a better ship model allows them to grow even more quickly. My first few hours in one game were spent mining and buying gear for the ship with minimal to no growth. As soon as i got the first few pirate ship kills and a heavier armed ship things took off. I'm not really sure how big of an impact the stats currently have, but it just felt i was suddenly nearing the endgame with little left but mindless blasting of pirates in a 30 minute window (which was what it took to get all 5 members from their base 5-9 in a stat to near 50).
#6 Some info on how many pirate kills are needed for the next ship, and more than likely an increase in the amount needed per tier. Counting only combat time it took me roughly 30 minutes to go from the basic Corvette (with upgraded weapons and components) to a Light Cruiser, then just a few more minutes near a pirate station to rack up enough kills to move to the Heavy Cruiser. I skipped over the Frigatte since by the time i had a few kills and got out of combat and away i was able to take a Light Cruiser. I felt like i was missing out but at the same time wanted the best i could fly.
#7 In addition to pirate kills require certain crew stats to fly the better ships. As a ship increases in size, gains additional weapons, better shields and such it has to become much harder to learn to use every system for the crew.
#8 A lock option for where windows are onscreen as well as the open/minimized status of them. The biggest issue i have found with these so far is the window when you right click another ship, it always reverts to slightly left of the center of my screen, which blocks my view during combat. I usually just select a ship so i can track my target during combat and annihilate one before moving on to another. Having to minimize or move the window each time i select a target gets tiring.
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Post by Justin on Apr 24, 2014 19:05:35 GMT -5
Hi smeggy thanks a lot for the added suggestions. It is quite a list you have given me but I feel compelled to put it all in as it will really help to enhance the user experience and reduce frustration. Thank you again for the support.
Have you communicated much with other alien races? Have your crew learned the special abilities yet? Which appear in the bottom right area (movable of course).
Pausing SHOULD be in, try F12 to toggle it.
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Post by smeggy1384 on Apr 25, 2014 0:31:58 GMT -5
I've stumbled across a few, i believe i ran through all of the dialog with the race who called themselves parents. I could be mistaken, but i believe it awarded my ship some ability that went on the bar with the mining beam after asking about technology. I'll load the game in the morning and see what it was named.
With the crew stats in the 50 range i have several of their abilities unlocked, not toyed much with them since unlocking, but in my first game they all showed up during the tutorial and i used them there.
I'll check the pause in the morning, and if it was on the F1 menu i had overlooked before.
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Post by Justin on Apr 28, 2014 10:48:33 GMT -5
The clues and coordinates contained in the dialogue are what you have to follow to get deeper into the structured part of the game
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Post by smeggy1384 on Apr 28, 2014 20:20:59 GMT -5
Ah speaking of coordinates.. when i open the starmap and then the jump drive i can manually input coordinates to jump to, when i click on jump it first selects the coordinates of whatever is behind the jump button on the window and jumps to that location. Forgot all about that, if it is not possible to disable the clicking through it perhaps allowing us to input coordinates then press Enter on our keyboard would be a better solution than a jump button.
Pause is working, not exactly how i had hoped though. Clicking pause hides everything on screen which would prevent people from being able to hit pause and take a quick count of how many hostile ships (and of what type) are nearby and guess their odds of success in a battle. Of course it beats no pause for those real life situations, so if a pause that allows us to view the screen is out of the question this will work fine. It is not mention in the F1 menu, which seems to be a good spot to collect various hotkey info.
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Post by Justin on May 1, 2014 0:48:03 GMT -5
Hi smeggy, I am aware of how clicking changes the coordinates. This is designed so you can click on a planet in the starmap and have it enter the coords automatically. for now try moving the window to an area where behind it doesn't have planets.
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