Post by Justin on Oct 17, 2013 11:05:52 GMT -5
Not fully decided but these look like the final ship classes.
All ships come with a standard/basic point defense system.
Corvette
Desc:- Light, fast attack ship. Excellent Acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons. No point defense.
Defense:
Very Weak shields/armor.
1x light reactor - energy output - 50 giga joules. Not jump capable.
Frigate
Desc:- Light Medium fast attack ship. Good Acceleration, speed, turn rate
Armament:
2x Forward Pulse Canons, 2x Forward Projectile Launchers, 1x Rear Projectile Launcher
2xPoint Defense hard points.
Defense:
Fair shields/armor
1x light reactor - Energy output - 100 Giga Joules. Not Jump capable.
Light Cruiser
Desc:- Small capital ship, medium acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons
2x Forward Projectile Launchers
1x Port Pulse Canon
1x Starboard Pulse Canon
4x Point defense hardpoints
Defense:
medium shields/armor
1x medium reactor - energy output - 150 giga joules. Jump capable.
Heavy Cruiser
Desc:- Medium sized heavy hitting capital ship. Average acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons
2x Forward Projectile Launchers
2x Starboard Pulse Canons
2x Port Pulse Canons
2x Aft Pulse Canons
1x Aft Projectile Launcher
Defense:
strong shields/armor
8x Point Defense Hardpoints
1x large reactor - energy output - 200 giga joules. Jump capable.
Battlecruiser/Dreadnought
Desc: Large capital ship. Poor acceleration, turn rate, max speed.
Armaments:
Fore:
4x Pulse Canons
4x Projectile Launchers
Starboard
2x Pulse Canons
1x Projectile Launcher
Port
2x Pulse Canons
1x Projectile Launcher
Aft
2x Pulse Canons
2x Projectile Launcher
12x Point Defense Hardpoints
Defense:
Heavy Redundant regenerative shielding
Reactive Armor
1x extra large reactor - energy output - 250 gigajoules
All ships come with a standard/basic point defense system.
Corvette
Desc:- Light, fast attack ship. Excellent Acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons. No point defense.
Defense:
Very Weak shields/armor.
1x light reactor - energy output - 50 giga joules. Not jump capable.
Frigate
Desc:- Light Medium fast attack ship. Good Acceleration, speed, turn rate
Armament:
2x Forward Pulse Canons, 2x Forward Projectile Launchers, 1x Rear Projectile Launcher
2xPoint Defense hard points.
Defense:
Fair shields/armor
1x light reactor - Energy output - 100 Giga Joules. Not Jump capable.
Light Cruiser
Desc:- Small capital ship, medium acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons
2x Forward Projectile Launchers
1x Port Pulse Canon
1x Starboard Pulse Canon
4x Point defense hardpoints
Defense:
medium shields/armor
1x medium reactor - energy output - 150 giga joules. Jump capable.
Heavy Cruiser
Desc:- Medium sized heavy hitting capital ship. Average acceleration, speed, turn rate.
Armament:
2x Forward Pulse Canons
2x Forward Projectile Launchers
2x Starboard Pulse Canons
2x Port Pulse Canons
2x Aft Pulse Canons
1x Aft Projectile Launcher
Defense:
strong shields/armor
8x Point Defense Hardpoints
1x large reactor - energy output - 200 giga joules. Jump capable.
Battlecruiser/Dreadnought
Desc: Large capital ship. Poor acceleration, turn rate, max speed.
Armaments:
Fore:
4x Pulse Canons
4x Projectile Launchers
Starboard
2x Pulse Canons
1x Projectile Launcher
Port
2x Pulse Canons
1x Projectile Launcher
Aft
2x Pulse Canons
2x Projectile Launcher
12x Point Defense Hardpoints
Defense:
Heavy Redundant regenerative shielding
Reactive Armor
1x extra large reactor - energy output - 250 gigajoules